Whenever a significant awards ceremony draws close, you'll find a clamor to include fresh award types to recognize unsung work and fill the spirits of enthusiasts dedicated to specific genres.
Another commentator previously argued supporting a scary games classification. That would rule. So would strategy board titles, which is a dedicated supporter's campaign. However, I must insist if I try to elbow in front because like all dedicated enthusiasts, I have a cast-iron argument supporting my request remains most pressing and important of all. Here's the proposal: There should be an award type for logic-based games.
Categorizing Game Types
Organizing artistic expressions defies precise measurement; it remains highly personal, and inevitably generate discussions resulting in unclear classifications. It's understandable that cinema institutions avoid this approach. But it is a necessary evil for the industry of interactive entertainment, showing incredible range it's challenging to consider them as a single art form.
For comprehensive acknowledgment of interactive entertainment excellence to gain proper attention, while allowing diverse titles to compete fairly, classification by type becomes crucial.
Current Gaming Award Categories
Prominent interactive entertainment events offer these award types recognizing Action-oriented games, Adventure-action titles, RPG experiences, Combat games, Sim/Strategy, plus athletic and racing experiences. Collectively, these classifications actually cover a lot of ground, and you can find room accommodating various experiences.
Not so for puzzle games. No suitable classification appears to accommodate them. Consider three of this year’s best games, each quite distinct: the architectural riddles in a particular game, the pulse-pounding block-matching of another game, engaging interpersonal challenges of a third title. Which classification works among existing types? Unfortunately, nowhere.
The Representation Problem
Many instances occur of brilliant puzzle games published annually that have no home during gaming ceremonies, if they accidentally match for categories like Mobile Game, Virtual reality experiences, or the intensely contested Indie races.
- A renowned logic title received no recognition for anything in 2014
- A different innovative game was excluded in 2019
- A beloved organization game was overlooked that year
- Limited numbers of puzzle games barely qualified for small studio or handheld classifications
Importance of Logic Titles
Frequently they represent compact experiences, but the art in brain-teasers holds tremendous importance. Well-known matching games count as most engaged experiences globally maintaining this status for over a decade.
The iconic tile-matching title challenges popular creative games for the title of best-selling game of all time; it’s also in the running as greatest title ever. Logic titles represent cornerstones to the art of video games, and they are in conversation with almost every other genre.
Proposal and Rationale
Brain-teasers wouldn't encounter that issue. One could readily select five nominees engaging, different, qualified experiences every year with ease — actually, with challenge, because you’d have to leave numerous deserving experiences.
And to reiterate, these represent titles without proper classification in important events. Brain-teaser creators function at the hard edge interactive creation, developing some of the purest expressions of the video game form. Comparable to cinema stunt performers, they warrant appreciation. We shouldn't delay 35 years.